Pony Of the Americas Club, Inc. — Official Breed Website

Timed Events

Timed Events

Calf Daubing

A. The pony must start from behind a barrier. The starting signal is sounded, the contestant chases the calf until he marks it, he then raises his dauber and the flagman drops the flag to stop the timer.

  1. The flagman and the judge should be in the arena before the game starts.
  2. 1‐minute time limit per contestant.
  3. Confirmation of tag is done in the catch pen by location of tag or color of tag.
  4. Contestant must carry dauber into arena, and after completion of run, must return the dauber to the designated person. At no time can the dauber be separated from the contestant while in the arena.
    a. For the safety of rider, rubber hoses or any other collapsible material will be used instead of sticks.
  5. Broken barrier is a 10‐second penalty to be added to the qualifying time.

B. This is an approved, but non‐pointed class.

C. Disqualification results from dropping the marking hose, failure to daub within time limit or within marked circle.

Cloverleaf Barrels

A. The course must be measured exactly according to the diagram and cannot exceed these dimensions. However, if the course is too large for the available space, the pattern should be reduced 5 yards at a time until the pattern fits the arena. Adequate space must remain between barrels and any obstacle to safely negotiate it.

B. Three separate and distinct patterns are available, known as Table 1, Table 2 and Table 3. Distances are recommended, others may be used. Measurements are made to the center of the base of the barrel.

  1. Barrels in all patterns shall be at least 20’ from the side of the arena wall/fence. It is preferable that barrel 3 be farther than 20’ from the wall, if possible.
  2. Table 1. Three barrels shall be placed to form an equilateral triangle with sides of 75’ each, with
    barrels 1 and 2 each 30’ from the starting line.
  3. Table 2. Three barrels shall be placed to form an isosceles triangle. The distance from barrel 1 to barrel 2 shall be 90’; the distance from barrel 1 to barrel 3 shall be 105’; the distance from barrel 2 to barrel 3 shall be 105’; the distance from barrels 1 and 2 to the timing line shall be 60’.
  4. Table 3. Three barrels shall be placed to form an isosceles triangle. The distance from barrel 1 to barrel 2 shall be 105’; the distance from barrel 1 to barrel 3 shall be 120’; the distance from barrel 2 to barrel 3 shall be 120’; the distance from barrels 1 and 2 to the timing line shall be 75’.

C. Regardless of which pattern is used, the rider shall have the option of riding either Course A or Course B.

  1. Course A. The entry shall cross the timing line, circle barrel 1 clockwise, circle barrel 2 counterclockwise, circle barrel 3 counterclockwise, and cross timing line.
  2. Course B. The entry shall cross timing line, circle barrel 2 counterclockwise, circle barrel 1 clockwise, circle barrel 3 clockwise, and cross timing line.

D. Disqualification results for the pony turning barrel wrong way, or rider holding up barrel with hand. Knockdown of barrel is a 5‐second penalty per barrel. Also see Rule 102.

Combination Dash

A. This class is a combination of Flags, Pole Bending, Keyhole, and Handy Horse. A barrel with flag, three poles, barrel with container for flag, keyhole pattern and handy horse pattern are used.

B. Rider circles the barrel to the right and grabs the flag going on to the three poles weaving with the first pole on the rider’s right. Continue on to the keyhole and rider may deposit flag going into the keyhole or coming out. Then rider proceeds to the handy horse box and waits five (5) seconds and goes on to the finish line.

Figure 8 Barrels

A. Three barrels are to be set across the arena in a straight line 30’ from the timing line. In optimum conditions, the barrels should be set 30’ apart and should not be closer than 20’ from the sides of the arena. In small arenas, the barrels may be set closer together, but no closer than 20’ apart. The barrels should never be more than 30’ apart.

B. The contestant has the option of running the pattern to the left or right as long as they start with the middle barrel.

C. Knockdown of a barrel is a 5‐second penalty per barrel.

Figure 8 Stake

A. Two poles are set 100’ apart as shown. Two pylons are set 10’ apart halfway between the poles to mark the start/finish line and to ensure rider completes a figure 8.

  1. If this event is timed with an automatic timer, a manual lockout switch must be depressed when the pony crosses start/finish line halfway through race.

B. Pony may start from either end of course and run figure 8 around poles in either direction as long as the figure 8 is completed. Pony must close figure 8 at the end of the run.

C. Disqualification results from knocking down pole, rider holding pole up with hand, or not closing figure 8 at end of run. Also see Rule 102.

Flag Race

A. Barrels to be set in triangle pattern as shown in illustration. Distances shown are recommended, others may be used. Rider may run the course to right or left.

  1. Pattern A should be used whenever possible. Pattern B is to be used only in small arenas when barrels 1 and 3 are set up against the fence.

    a. Patterns A and B are not optional. If Pattern B is to be used, it will be posted by the Show
    Committee prior to the class.

B. Flag to be picked up at first barrel, exhibitor to proceed around the second barrel and deposit flag in container in third barrel and then cross finish line.

C. Containers for flags shall be at least the size of a 2‐gallon bucket. Plastic or rubber containers are recommended. Material in containers should be suitable material to allow flag to be easily removed and stuck, e.g., soybeans, corn, wheat or loose sand. Flagsticks should be 18” in length with recommended 3/8” or larger round dowel, with blunt ends. Flags must be attached with fabric measuring at least 5” x 7”.

D. Disqualification results by the rider dropping the flag, flag not staying in the “stuck position” in the material inside the container on the third barrel, not going around the second barrel, knocking over any flag container, or knocking over first or third barrel, or using the flag as a bat. Knockdown of the free‐standing barrel (second barrel) is a 5‐second penalty. Also see Rule 102.

Goat Tying

A. This class is for 8 & Under only and is non-pointed.

B. The starting line should be at least 15 yards from the chutes.

C. The goat should be tied a minimum of 50 yards from the starting line, if possible.

D. The goat should be tied to a stake with a rope at least 10 feet in length. The stake should be pounded into the ground so that no part of it is visible or above ground.

E. The contestant must ride from the starting line to the goat, dismount, and tie a ribbon or string around the goat’s tail, only. This string must remain on the tail for five (5) seconds.

Go-Go

A. Four poles are set up as shown 6’ apart across the width of the arena and 12’ apart along the length of arena (forming a 6’ x 12’ open square with a pole on each corner). The distance from the start and finish line to the first two poles is 40’. The rider takes his pony through the 6’ lane with all parts of the pony clearing the back pair of poles, turns around, goes back through the lane and across finish line.

B. Disqualification results from turning before clearing back poles, knocking pole down or going outside of either or both poles, or holding pole up. Also see Rule 102.

Handy Horse

A. The course is marked off as shown with square against or near arena wall. The rider proceeds from the starting line around both barrels into limed square. Rider must stop in square and stay there 5 seconds and then cross finish line. The judge shall signify to the ring steward when the pony has all four hooves in the square. The ring steward shall start timing when he receives the signal from the judge and give an audible signal to go to the rider when 5 seconds have elapsed.

B. When rider hears the “Go” signal, he exits the box and races across the finish line. The judge should determine that the pony stays in square.

C. Distances are optional except for square and between barrels. A whistle is recommended to give audible signal.

D. Disqualification results from rider touching barrel with hand, or failing to keep pony in the square the required 5 seconds (stepping on the line is considered stepping out of the square). Knocking down of the barrel is a 5‐second penalty per barrel. Also see Rule 102.

  1. After the 5 seconds and the “Go” signal is sounded, the box shall not be a determining factor for
    disqualification.

Keyhole

A. Time starts when the pony crosses the starting line. It must enter the 4’ opening, turn around within the circle, and run out again through the 4’ opening. The clock is stopped when the pony crosses the starting line on its return. Lime or flour is suggested to lay out pattern.

B. Disqualification results when the pony steps on or outside the markings of the circle or the opening. Also see Rule 102.

Pole Bending

A. Set six poles 21’ apart, starting line to be 20’ from the first pole. Rider’s option on starting on the right or left side. The end pole should be at least 20’ from the end of the arena wall/fence.

B. Rider gets a running start, runs to the end pole, turns and begins a serpentine line around each pole to the opposite end, turns and returns on a serpentine line to the end pole, turns and runs back to the start line.

C. Pony is penalized 5 seconds per pole for knocking a pole down.

Scurry Race

A. There will be three jumps, each 18” high, spaced 30’ apart, parallel to each other and to the start/finish line. The first jump shall be 30’ from the start/finish line and the third jump 30’ from the barrel. Jumps are recommended to be 4”x4” and at least 12’ long.

  1. Standards should be such, when possible, that the poles do not roll off on their own.

B. Rider will cross starting line, jump all three jumps, then around barrel, again jump all three jumps and cross finish line. Rider may run the course to the left or to the right.

C. Knockdown of any jump is a 2‐second penalty for each. Knockdown of barrel is a 5‐second penalty.

Single Pole

A. One pole is placed 100’ from the starting line, in the center of the arena. Pony crosses starting line on run, rounds pole from either direction and crosses finish line.

B. Disqualification results from the rider holding up pole with their hand, or knocking pole down. Also see Rule 102.

Straight Barrels

A. Three barrels are set in a row. Ponies may either turn to the left going down, turning the end barrel to the left, then turn barrels to the right on the return trip, OR ponies may turn barrels to the right going down, turning end barrel to the right, then turn barrels to the left on the return trip. Course shall measure 37’ from starting line to first barrel and 50’ between the next two barrels.

  1. The end barrel should be at least 20’ from the end of the arena wall/fence.
  2. Pattern may be started from the right or left.

B. Disqualification results for the pony turning barrel wrong way, or rider holding up barrel with hand. Knockdown of barrel is a 5‐second penalty per barrel. Also see Rule 102.

Texas Rollback

A. A barrel is placed 100’ from the start/finish line in the center of the arena. The barrel should be 20’ from the sides or end of the arena. Pony runs down, and goes on either side of the barrel. The pony rolls back, or turns 180 degrees the same direction as the side of the barrel it approached upon. The pony returns on the opposite side it went down and crosses the finish line.

B. Knockdown of a barrel is a 5‐second penalty.